Partially compatible in theory (Untested) - This mod should work with limited functionality, may change visual style a little, but should not 'break' Skryim.Ĭompatible in theory (Untested) - According to my reading and experience, this should work fine. Incompatible with guide: Not recommended - (reason typically stated). To quickly find what you are looking for, hit 'control+F' to search this page. Here's a list from the top 200 endorsed SE mods which were not included, and the rationale behind these choices. As you expand the guide, I would recommend picking your battles, as it becomes increasingly harder to maintain a stable game. Additionally, as your mod count increases, it becomes more likely that you introduce instability to the game, increase load times, and decrease performance. Some popular mods were not included on the basis of incompatibility, some mods require further testing, and some were omitted for aesthetic reasons. Grand Theft Auto: San Andreas – it was late 2008 so people were already up to 360 and PS3 but not me, only 6 months before I’d bought a PS2 (after falling out of gaming with the languishing gamecube) and quite by accident picked up the generation’s best game – I couldn’t believe the detail they managed to cram onto a DVD, you could see the power lines FFS, you could play in the LA river, suddenly you weren’t just doing one thing in a game but a whole host of different things and when you weren’t doing them you could make your own fun – incredible.This guide was intended to be a 'base' which allows for further expansion. Soul Calibur on the Dreamcast – I loved Soul Edge/SoulBlade but it looked primitive compared to what the Dreamcast pulled off!Ĭrazy Taxi – the first game that made me feel like I was driving around a real city (they tried it with San Fransisco Rush but that was just a race track dressed as a city) it was brilliant fun – then almost 8 years later I played… Tekken 3 in the arcade, the animation was first rate, the hits all had weight behind them and impact – brilliant. Super Mario 64 was a massive wow moment for me, I feel sad that I played it before Tomb Raider though cuz it ruined me for Playstation’s clunky 3D controls in the early days. Yoshi’s Island – so much of that game was at the bleeding edge of what they could do with 16 bit but the ‘Touch Fuzzy, Get Dizzy’ level was an amazing (so much so that even the GBA couldn’t properly emulate it!) To ride on the wing of a spitfire, to parachute into the enemy base to drop a few landmines on the runway following stealing a jeep and roadkilling multiple nazis or playing the game “properly” that really blew me away.Īlso half Life as mentioned above, the soldiers AI was stunning at the time, I remember sitting in my uni digs with about 5 people crowded round a 15″ monitor and my mate crapping himself as a head crab lunged at the screen as I crowbarred my way down an air duct. I’d played online shooters and destroyed in them – SOFII double helix and Unreal tournament, but the interaction of BF really took my breath away. One of the first times it felt like I had an arcade in the home □Īnother would be SSX Tricky, it’s hard to think of a game where the visuals matched the fun,style and sound.īattlefield 1942 was mind blowing. ![]() The 360 degree(ish) environment and sweeping visuals, wow. I still remember Daytona USA (even with the PAL bars – read “widescreen”)on the Sega Saturn and The Panza Dragoon demo Sega sent the mugs(just me I think) who picked up a Saturn on day 1. The weapons in the Turok on the N64 where as mind blowing as taking an arrow to the neck(knee!!!). Jumping off a huge cliff in Crysis and watching the world blur by as you fall into the water below.
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